No matter what type of rigging you do, Contour can solve problems you face every day.
Use Contour Bones to rig a cartoony character with infinitely stretchable limbs, or use them to construct a pseudo-muscle system for a semi-realistic character. Deform a mesh with Contour, use it to drive the rigid meshes of a robotic tentacle, or use it to drive conventional Maya joints for game engine export.
Contour's volume-aware spline deformation produces perfect bend and twist, without pinching or candy-wrappering.
The Contour deformer automatically spreads the mesh to create fair and even curvature inside and outside acute bends in the spline, even for very thick meshes, and provides high-level controls for tuning deformation. Stable twist along the spline comes for free.
Each Contour joint chain generates a spline that acts as a single influence for the Contour deformer, drastically reducing the need for careful weight painting. Many limbs in a Contour character may be weighted 100% to a single influence.
When you do need to paint weights in the areas between limbs, for instance where an arm meets the body, Contour’s weight painting UI and component editor will feel familiar to anyone who has used Maya’s tools.
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Contour is available on a subscription basis. We're still working on integrating payment into our site, but you can purchase Contour by getting in touch with us at email@example.com.
More information about pricing and Contour licensing is available on our Software page.